Another month, another game! This time I was the visual designer & artist for Bug Grinder, which was co-developed with Fisher and frog friend jams. It was a lot of fun to step into a different role on a project than I normally take; this project started with Fisher posting something to the effect of “I’d like to get a team together to make a body horror mecha vn for Noise Jam”, after which I sent in my portfolio of relevant body horror work and then began to spitball ideas with it. It would be my job to manage visuals for the project, and I also had a lot of ideas and input about how exactly the body-horror mechs (and mechsuits) were going to work.
The fullbody illustration for Epsilon. I was a big fan of the feet, but they never made it in-frame in the game....
Wahoo, I have completed the last of my initial goals for this website on the eve of Noise Jam! My gallery page is now online, with a nifty set of javascript-based filters. It’s also possible to link to a specific image or a specific set of filters, such as to show off all my art of my OC Gale. The backend for this is also fairly substantial, as I designed it to automate as much of the process of adding new art as possible. Basically, the entire process of adding new art is to drag a new image to a specific folder, run a python script that prompts me for tags and descriptions, then bam! the image is included in the gallery and a thumbnail is automatically generated.
I can’t imagine a simpler way to go through over a hundred images and annotate it with all this ...
Long time no see! Been doing a lot of things in the past three weeks or so and I’m excited to share it all with y’all.
Most important news first: I have released a new anthology game, Friction & Integration. My contribution to this game is what I was alluding to in the Offsuit Pair post-mortem when I said that I still had a few ideas I wanted to play around with in the same engine. Everyone worked very hard on this collection, so please check it out!
Secondly, I have uploaded an updated re-release of a collection of my original short stories, Postmortal Figures, which now includes some inline illustrations. My contribution to Friction & Integration is a direct followup on some of these stories, and my Yuri Jam project is a direct sequel to the events of the last two chapters.
After a month of off-and-on writing, my postmortem for Offsuit Pair is finally online! This is probably the most math you’ll see in the entire Toxic Yuri VN Jam, ahahah.
Something that might be interesting to know is that none of the plots in the spoiler section were de novo for the postmortem– They were all used in my out-of-engine code prototypes.
Another minor behind-the-scenes on the postmortem itself: I tried to set up MathJax to render equations live on the page, but I ran into a bizarre problem where the superscripts and subscripts broke when they were inside a spoiler tag. I couldn’t deduce what caused that (the spoiler tag implementation is pure CSS and doesn’t touch lineheight styling at all).
In the end I feel like it’s a better idea to pre-render the equations, anyways. Some...
I feel like I don’t have very much to say about the currentitch.iosituation that hasn’t already been said. What a time to start dipping my toes into gamedev and launch my first non-anthology vn.
While Offsuit Pair is in no danger of delisting from the current “NSFW” targets, it hurts to see all these new friends and acquaintances that I now know personally from the Toxic Yuri VN Jam be subjected to this (and, well, I was also planning to dip my toes into publishing explicit works soon™…).
We don’t just have to stand by and watch. Aside from contacting card services directly, events like these really emphasize the importance of community. When big corporations throw the marginalized to the curb, all we have is each other– events like the Toxic Yuri VN Jam bringing people ...
One and a half days of misplaced focus later, and the framework to upload things to this site should fully be in place. Working on this took me back to some of the amateur web-dev I did back in highschool… the toolkit of inheritable templates and built-in liquid functions in Jekyll were absolutely the tool I didn’t know I wanted back then. Definitely a lot less clunky than the weird php workarounds that I was coming up with, ahahahaha.
I have crossposted my guide to the HnK series here from my tumblr. At the time when I first wrote the guide, the platform seemed like my best choice for hosting it, due to being so very multi-media and leveraging Tumblr’s photoset feature. Well, I should have known that would eventually bite me in the ass, because Tumblr is a half-functioning platform on a ...
The general state of social media (and the internet at large) being what it is, I probably should have gotten around to this sooner. In the end, the thing that finally pushed me to assemble this website was my participation in the Toxic Yuri VN Jam; Between seeing the personal websites of so many devs With Their Shit Together and being on a productive jag of recreational programming (which you will see the fruits of soon™) I just sat down one afternoon and banged this out.
This website has undergone a fairly large overhaul, although if you remember the old version of this page you probably won’t notice it– the biggest change is that I finally set up Jekyll and turned my HTML code into a template. You would have no way of knowing t...
First upload with static layout, deciding if I’m happy with how this looks. I feel like my sensibilities are a bit too minimalist for neocities, but I hope this is a nice balance of retro-clunky and functional.
I do want to collect more buttons and such, even if I’m not sure where I’m gonna put them LOL. Related, are there any discord communities for neocities and like, web design? I’ve spent way too much time digging around on stack exchange for oddly specific things like “can I define the width of a div in character width” and stuff like that, and I could also see myself burning a lot of time helping others with these things.
Next steps:
Implement Jekyll on the backend and generalize this layout.
"If they think you're crude, go technical; if they think you're technical, go crude." Site contents and theme by Hamaonoverdrive. compiled:2025-10-10T02:24:42-07:00