Another month, another game! This time I was the visual designer & artist for Bug Grinder, which was co-developed with Fisher and frog friend jams. It was a lot of fun to step into a different role on a project than I normally take; this project started with Fisher posting something to the effect of “I’d like to get a team together to make a body horror mecha vn for Noise Jam”, after which I sent in my portfolio of relevant body horror work and then began to spitball ideas with it. It would be m...