<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><generator uri="https://jekyllrb.com/" version="4.4.1">Jekyll</generator><link href="https://hamaonoverdrive.online/feed.xml" rel="self" type="application/atom+xml"/><link href="https://hamaonoverdrive.online/" rel="alternate" type="text/html"/><updated>2026-05-07T16:06:33+00:00</updated><id>https://hamaonoverdrive.online/feed.xml</id><title type="html">hamaonoverdrive.online://</title><subtitle>hamaonoverdrive&apos;s personal website: indie visual novel development and discussion; technology and society; programming and art. The future is in our hands.</subtitle><entry><title type="html">20260421_Monthly_Minutia</title><link href="https://hamaonoverdrive.online/2026/04/21/Monthly-Minutia.html" rel="alternate" type="text/html" title="20260421_Monthly_Minutia"/><published>2026-04-21T00:00:00+00:00</published><updated>2026-04-21T00:00:00+00:00</updated><id>https://hamaonoverdrive.online/2026/04/21/Monthly-Minutia</id><author><name></name></author><category term="site_update"/><category term="BDSiM"/><category term="indie_game_discussion"/><summary type="html"><![CDATA[Yo, how’s it going? Is bluesky down again? Shame. You know what won’t be down due to AWS outages and/or vibe-coding? Your own personal website! And now I can announce that I helped put together this guide and support forum for indie web devs, so please check it out! Now, I got a lotta small things done and continue to have a lotta increasingly big things to do, so let’s keep this post brisk.]]></summary></entry><entry><title type="html">20260320_Ryona_Yuri_Jam_Roundup</title><link href="https://hamaonoverdrive.online/2026/03/20/ryona_yuri_roundup.html" rel="alternate" type="text/html" title="20260320_Ryona_Yuri_Jam_Roundup"/><published>2026-03-20T00:00:00+00:00</published><updated>2026-03-20T00:00:00+00:00</updated><id>https://hamaonoverdrive.online/2026/03/20/ryona_yuri_roundup</id><author><name></name></author><category term="indie_game_discussion"/><category term="BDSiM"/><summary type="html"><![CDATA[As a slightly overdue update for this blog, my Ryona Yuri VN Jam entry, BDSiM, has been updated with more CGs and minor QoL fixes for the Noise Jam 2 release. This is the last planned update until I finish Chapter 2, which is now detailed in the game’s roadmap. Needless to say, the preface to this blog post of recommendations is about how I highly recommend that you check out the game I worked on, but I may be a bit biased there :p Over the past month or so I played all entries to the Ryona Yuri VN Jam and had a lot of fun with it. After thinking about it for a bit I decided to write up this blog post,]]></summary></entry><entry><title type="html">20260217_BDSiM_DEMO_release</title><link href="https://hamaonoverdrive.online/2026/02/17/BDSiM-demo-release.html" rel="alternate" type="text/html" title="20260217_BDSiM_DEMO_release"/><published>2026-02-17T00:00:00+00:00</published><updated>2026-02-17T00:00:00+00:00</updated><id>https://hamaonoverdrive.online/2026/02/17/BDSiM-demo-release</id><author><name></name></author><category term="BDSiM"/><category term="gamedev"/><summary type="html"><![CDATA[Wahoo! I finally got some of these brainworms out! Go play Bloodsport Duel SiMulator! Also, happy year of the horse! It’s been an incredible joy to build something that’s such a self-indulgent combination of my niche interests, both in terms of game contents and the methods used to develop it. I want to talk about it soooo much, but some things will have to wait until it’s farther along in development… Alongside that, please enjoy this art I commissioned from the wonderful Dorkfruit, who also made the logo for the game. Rotating these characters at a speed faster than even my long-term OCs. I’ve got some more money to throw at people who are good at drawing Creepy Women, if anyone has any recs to send my way… (maybe I should make a page for commissions and gift art at this point?) Rotating these characters at a speed faster than even my long-term OCs. I’ve got some more money to throw at people who are good at drawing Creepy Women, if anyone has any recs to send my way… (maybe I should make a page for commissions and gift art at this point?) Ahh, what to say next…]]></summary></entry><entry><title type="html">20260104_What_BDSiM_is_about</title><link href="https://hamaonoverdrive.online/2026/01/04/This-is-what-BDSiM-is-about.html" rel="alternate" type="text/html" title="20260104_What_BDSiM_is_about"/><published>2026-01-04T00:00:00+00:00</published><updated>2026-01-04T00:00:00+00:00</updated><id>https://hamaonoverdrive.online/2026/01/04/This-is-what-BDSiM-is-about</id><author><name></name></author><category term="personal"/><category term="BDSiM"/><category term="gamedev"/><summary type="html"><![CDATA[There are a lot of things on my mind on the eve of Yuri Ryona Jam. On one hand, I’ve been sketching away at the big picture for this project for several months now and I am super excited to finally put rubber to the road. On the other hand, this is going to be my largest writing project to date, and I’m a bit scared that I’m biting off more than than I can chew, especially once you consider the stat-raising and simulation elements of the game.1 I love these three terrible people so much already. I can’t wait for you all to meet them. I suppose I have the backup plan of submitting a demo for the ryona jam and finishing the game during the subsequent Noise Jam 2, but that’s not really what this blog post is about. &#8617;]]></summary></entry><entry><title type="html">20260102_DSE_Roguelike_V5_Release</title><link href="https://hamaonoverdrive.online/2026/01/02/DSE-Roguelike-V5-release.html" rel="alternate" type="text/html" title="20260102_DSE_Roguelike_V5_Release"/><published>2026-01-02T00:00:00+00:00</published><updated>2026-01-02T00:00:00+00:00</updated><id>https://hamaonoverdrive.online/2026/01/02/DSE-Roguelike-V5-release</id><author><name></name></author><category term="code_releases"/><category term="gamedev"/><category term="site_update"/><category term="FOSS"/><summary type="html"><![CDATA[Just on time, I’ve completed my listed set of goals for developing the roguelike fork of the renpy Dating Sim Engine. The biggest and most impressive feature of this fork is a standalone python simulator for DSE playthroughs, which can be used to estimate typical player stats under different play strategies or estimate gameplay stats like how hard specific endings are to achieve. Random act selection (left) achieves the "relaxed" ending &gt;90% of the time, while a player who tries to maximize their strength and intelligence stats and prioritizes triggering events (right) always achieves one of the three confession endings.Running a Monte Carlo Simulation of a simulation game… Baudrillard probably has something to say about this. Random act selection (left) achieves the "relaxed" ending &gt;90% of the time, while a player who tries to maximize their strength and intelligence stats and prioritizes triggering events (right) always achieves one of the three confession endings.Running a Monte Carlo Simulation of a simulation game… Baudrillard probably has something to say about this. There are already two parties interested in developing games using this engine (and the accompanying suite of simulation tools), and, while it may take the back burner to any game jams I’m involved in, I fully intend to provide support for this engine in the coming years. Don’t hesitate reach out if you want help using this code to make a game!]]></summary></entry><entry><title type="html">20251217_Site_Layout_Update</title><link href="https://hamaonoverdrive.online/2025/12/17/Site-Layout-Update.html" rel="alternate" type="text/html" title="20251217_Site_Layout_Update"/><published>2025-12-17T00:00:00+00:00</published><updated>2025-12-17T00:00:00+00:00</updated><id>https://hamaonoverdrive.online/2025/12/17/Site-Layout-Update</id><author><name></name></author><category term="site_update"/><summary type="html"><![CDATA[Life’s been a lot lately and I’ve been distracting myself with clicking around the new old web and doing some minor upkeep here. Looking around the personal pages of other FOSS aficionados partially inspired me to get my shit together, which includes, among other things, setting up a repo for web code demos that I want to share. With this post I’m rolling out some tweaks to the overall structure of this website, with the goal of making it easier to navigate the increasingly large breadth of content. Changelist: Added favicon ToC tweaks Moved reformatting of long entries to Ruby backend instead of javascript Fixed minor issues with ToC links with special unicode characters (looking at you, Butterfly Æffect) Subtle effect that makes onscreen headings appear bold /links page updates Added more buttons Added cliques and applied to new webrings Added the entire Tools and Uma Musume sections Added more entries to Lit. and Deus Ex sections Added tagging system to blog posts Can see all posts with a given tag at /tag/(tag name).html “Related Posts” section at the bottom of each blog post, populated by posts with the most similar tags.]]></summary></entry><entry><title type="html">20251214_Jekyll_Image_Gallery_release</title><link href="https://hamaonoverdrive.online/2025/12/14/Jekyll-Image-Gallery-release.html" rel="alternate" type="text/html" title="20251214_Jekyll_Image_Gallery_release"/><published>2025-12-14T00:00:00+00:00</published><updated>2025-12-14T00:00:00+00:00</updated><id>https://hamaonoverdrive.online/2025/12/14/Jekyll-Image-Gallery-release</id><author><name></name></author><category term="FOSS"/><category term="code_releases"/><summary type="html"><![CDATA[I have just published a release of my custom and filterable image gallery! Key features: Automatic thumbnail generation and integrated lightbox: give users a high-level glance of your work with low-bandwidth images, with high-res versions a single click away. Robust tagging and filtering system: user-definable and hierarchical tags make it easy for users to find the works they want to see or for you to link users to a specific subset of your works. All gallery information stored in a single file, which can be updated through a bundled python script: no pesky copy and pasting of image locations and descriptions! Direct link to individual images in gallery view: avoid hotlinking raw images and preserve the bundled description for a given piece.]]></summary></entry><entry><title type="html">20251201_Sadism_and_Simulation</title><link href="https://hamaonoverdrive.online/2025/12/01/Sadism-and-simulation.html" rel="alternate" type="text/html" title="20251201_Sadism_and_Simulation"/><published>2025-12-01T00:00:00+00:00</published><updated>2025-12-01T00:00:00+00:00</updated><id>https://hamaonoverdrive.online/2025/12/01/Sadism-and-simulation</id><author><name></name></author><category term="indie_game_discussion"/><category term="link_roundup"/><category term="personal"/><category term="BDSiM"/><category term="FOSS"/><summary type="html"><![CDATA[Long time to write! I feel like I’ve been rather busy lately, but not with creating things that I would usually share on this website. This is a common cycle of mine, where I go through phases of intense creation and phases of taking in new works by the dozens. Right now, I’m clearly in the ‘taking in new works’ phase. This is probably for the best– I maintain that having a varied media diet (and a variety of life experiences) is important for creating compelling art, and I find that avoiding getting lost in one thing for too long helps prevent creative stagnation. So instead of posting about what I’ve been creating, I’ll use this space to talk a bit about what I’ve been reading, doing, and thinking about, as well as how this is all going to fit together into Bloodsport Duel SiMulator (BDSiM), my upcoming stat-raising game for the Yuri Ryona VN Jam. (Or, if this doesn’t sound interesting, you can skip ahead to the beginning of the link roundup.)]]></summary></entry><entry><title type="html">20251010_On_Mecha,_Yuri,_and_Deus_Ex</title><link href="https://hamaonoverdrive.online/2025/10/10/Mecha-Yuri-and-Deus-Ex.html" rel="alternate" type="text/html" title="20251010_On_Mecha,_Yuri,_and_Deus_Ex"/><published>2025-10-10T00:00:00+00:00</published><updated>2025-10-10T00:00:00+00:00</updated><id>https://hamaonoverdrive.online/2025/10/10/Mecha-Yuri-and-Deus-Ex</id><author><name></name></author><category term="gamedev"/><category term="Bug_Grinder"/><category term="Postmortal_Figures"/><category term="personal"/><category term="site_update"/><summary type="html"><![CDATA[Another month, another game! This time I was the visual designer &amp; artist for Bug Grinder, which was co-developed with Fisher and frog friend jams. It was a lot of fun to step into a different role on a project than I normally take; this project started with Fisher posting something to the effect of “I’d like to get a team together to make a body horror mecha vn for Noise Jam”, after which I sent in my portfolio of relevant body horror work and then began to spitball ideas with it. It would be my job to manage visuals for the project, and I also had a lot of ideas and input about how exactly the body-horror mechs (and mechsuits) were going to work.]]></summary></entry><entry><title type="html">20250910_Content_rollout_part3</title><link href="https://hamaonoverdrive.online/2025/09/10/Content-rollout-3.html" rel="alternate" type="text/html" title="20250910_Content_rollout_part3"/><published>2025-09-10T00:00:00+00:00</published><updated>2025-09-10T00:00:00+00:00</updated><id>https://hamaonoverdrive.online/2025/09/10/Content-rollout-3</id><author><name></name></author><category term="site_update"/><summary type="html"><![CDATA[Wahoo, I have completed the last of my initial goals for this website on the eve of Noise Jam! My gallery page is now online, with a nifty set of javascript-based filters. It’s also possible to link to a specific image or a specific set of filters, such as to show off all my art of my OC Gale. The backend for this is also fairly substantial, as I designed it to automate as much of the process of adding new art as possible. Basically, the entire process of adding new art is to drag a new image to a specific folder, run a python script that prompts me for tags and descriptions, then bam! the image is included in the gallery and a thumbnail is automatically generated. I can’t imagine a simpler way to go through over a hundred images and annotate it with all this information. The code for this is relatively application-specific, but if there’s a desire]]></summary></entry></feed>