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tagged: personal

20260104_What_BDSiM_is_about

There are a lot of things on my mind on the eve of Yuri Ryona Jam. On one hand, I’ve been sketching away at the big picture for this project for several months now and I am super excited to finally put rubber to the road. On the other hand, this is going to be my largest writing project to date, and I’m a bit scared that I’m biting off more than than I can chew, especially once you consider the stat-raising and simulation elements of the game.1

I love these three terrible people so much already. I can't wait for you all to meet them.
I love these three t...
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20251201_Sadism_and_Simulation

Long time to write! I feel like I’ve been rather busy lately, but not with creating things that I would usually share on this website. This is a common cycle of mine, where I go through phases of intense creation and phases of taking in new works by the dozens. Right now, I’m clearly in the ‘taking in new works’ phase.

This is probably for the best– I maintain that having a varied media diet (and a variety of life experiences) is important for creating compelling art, and I find that avoiding g...

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20251010_On_Mecha,_Yuri,_and_Deus_Ex

Another month, another game! This time I was the visual designer & artist for Bug Grinder, which was co-developed with Fisher and frog friend jams. It was a lot of fun to step into a different role on a project than I normally take; this project started with Fisher posting something to the effect of “I’d like to get a team together to make a body horror mecha vn for Noise Jam”, after which I sent in my portfolio of relevant body horror work and then began to spitball ideas with it. It would be m...

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