It’s been an incredible joy to build something that’s such a self-indulgent combination of my niche interests, both in terms of game contents and the methods used to develop it. I want to talk about it soooo much, but some things will have to wait until it’s farther along in development…
Alongside that, please enjoy this art I commissioned ...
There are a lot of things on my mind on the eve of Yuri Ryona Jam. On one hand, I’ve been sketching away at the big picture for this project for several months now and I am super excited to finally put rubber to the road. On the other hand, this is going to be my largest writing project to date, and I’m a bit scared that I’m biting off more than than I can chew, especially once you consider the stat-raising and simulation elements of the game.1
Just on time, I’ve completed my listed set of goals for developing the roguelike fork of the renpy Dating Sim Engine. The biggest and most impressive feature of this fork is a standalone python simulator for DSE playthroughs, which can be used to estimate typical player stats under different play strategies or estimate gameplay stats like how hard specific endings are to achieve.
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AOKORO
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