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There are already two parties interested in developing games using this engine (and the accompanying suite of simulation tools), and, while it may take the back burner to any game jams I’m involved in, I fully intend to provide support for this engine in the coming years. Don’t hesitate reach out if you want help using this code to make a game!
I confess that parts of this code are a bit scrappy because I didn’t want to take the time to rewrite significant chunks of the original engine– renpy treats all variables that aren’t scoped to a method or function as global, and it’s not considered bad form to look at these global variables in scoped code. So some of my rewrites to convert renpy code to python code make dodgy use of the global keyword. I may or may not come back and clean that up in the future.
At some point in the next few months I intend to write a PR for the base DSE engine that includes some of the more generic improvements that I implemented, so do look forward to that if you don’t need the full suite of simulation tools.
As for the rest of the changes from the base DSE engine, I’ll just transpose the contents of README.md here:
Dating Sim Engine for Ren’Py The Dating Sim Engine (DSE) is a framework for writing games based on events that are triggered by statistics. It comprises a number of independent modules that can be combined to create games.
This site is now a member of the *nix and yuri EVN webrings! Go check out these awesome sites!
I have added a separate rss feed for the “now” series of posts. If you sub to both this and the blog rss feed you should be up to date on all the minor updates of this site.
While this site is hosted on neocities, the last updated field there isn’t reliable due to the way my comment system works– this site gets “updated” any time that a spam comment gets posted or deleted, which happens roughly on the daily.
Expect another post in a day or two~
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