Once again, I am writing a new blog post, and once again, I am posting about a new game I made: WITH TEETH, my entry for Pervert Jam 2026. It’s been a really productive year for me on the gamedev front, eh? The idea for WITH TEETH has been bouncing around in my head for a while, and the one-week-long Pervert Jam was the perfect chance to just sit down and get it out there– plus, after the week-long game scripting sprint to get WHAT HATH GOD WROUGHT done on time, it was nice to sit down and work ...
Long time to write! I feel like I’ve been rather busy lately, but not with creating things that I would usually share on this website. This is a common cycle of mine, where I go through phases of intense creation and phases of taking in new works by the dozens. Right now, I’m clearly in the ‘taking in new works’ phase.
This is probably for the best– I maintain that having a varied media diet (and a variety of life experiences) is important for creating compelling art, and I find that avoiding g...