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20260104_What_BDSiM_is_about

567 words, 2 minute readtime.
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There are a lot of things on my mind on the eve of Yuri Ryona Jam. On one hand, I’ve been sketching away at the big picture for this project for several months now and I am super excited to finally put rubber to the road. On the other hand, this is going to be my largest writing project to date, and I’m a bit scared that I’m biting off more than than I can chew, especially once you consider the stat-raising and simulation elements of the game.1

I love these three terrible people so much already. I can't wait for you all to meet them.
I love these three terrible people so much already. I can’t wait for you all to meet them.

I had an absolutely amazing time creating and participating in VN gamejams since the Toxic Yuri VN Jam, and it really feels great to see the amazing works come to life over the course of the jam and have your own work be well received. And while I am incredibly proud of both Offsuit Pair and Bug Grinder, there’s just been something nagging me about them. I don’t want to say that I feel insecure in my work– that doesn’t quite feel like the right descriptor for this situation– but I guess it’s just that, now that the initial glow of publishing a work is gone, there’s a bit of a disconnect between both of these VNs and what I want to get out of creating a piece of art.

Part of why I create is because I want to connect with people. I want them to experience my work and feel what I’ve felt. While I’ve definitely made people feel with my VNs, they aren’t really works that I feel represent my own struggles.2

This will not be the case with Bloodsport Duel SiMulator.

I know that BDSiM will not be a game for everyone, and that is because it is a game for me. Not only is it self-indulgent, pulling from a lot of my niche areas of interest, but it is deeply personal. It’s equal parts private frustration and wish fulfillment. It’s fine if parts of this won’t land for people– Hell, I’ve already been turned down by potential collaborators because the core conceit of the game made them uncomfortable. I’m not going to compromise on this because I just need to be understood.

Forgive me for speaking in vaguities, because at the end of the day I would like for the game itself to do most of the talking here. These are just thoughts about the development so far that I needed to get out of my brain– I suppose you could consider it a pre-mortem of sorts. Check back in in a few months and see how well I pull this off.

Anyways, now that I’ve bared my soul for a moment there, let’s just skate on from that and hide it under a layer of humor.

This is what BDSiM is about.

This is what BDSiM is about.
This is what BDSiM is about.
This is what BDSiM is about.
This is what BDSiM is about.
This is what BDSiM is about




Footnotes

  1. I suppose I have the backup plan of submitting a demo for the ryona jam and finishing the game during the subsequent Noise Jam 2, but that’s not really what this blog post is about. 

  2. In contrast with Postmortal Figures, which at times is very personal. 

Status for 2026-01-04

Let there be yuri ryona!!!

  • Now watching: AGDQ 2026
  • Now reading: Robert Silverberg’s Science Fiction 101
  • Now finally actually for-real working on: BDSiM
See full status history
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