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20260530_WHAT_HATH_GOD_WROUGHT

569 words, 2 minute readtime.
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Since the last time I posted here, I have another game out, UNLOCK & UNWIND. This is another collab with Fisher, a bloody action story about a cybernetically enhanced sadistic infiltrator and her mission to kill the Princess. It’s a short and fun VN, made for Daydrinking Jam.

But, looking at the date… how we feeling, gamedev fam?

Soooo, unfortunately, BDSiM chapter 2 is not going to happen before TYVNJ2 starts. I have definitely made bits and spurts of progress– I penned a few scenes that I can’t wait to see y’alls reactions to, but alas. It’s going to get shelved for the time being.

But! I am super pumped for what’s coming up next– Fisher and I got an all-star team of people together to work on our TYVNJ2 team for WHAT HATH GOD WROUGHT. This is the original pitch that we used when asking around for interested parties.

In the year 2000, after Y2K was averted and during the peak of the dot-Com bubble, an unexpected technological disaster upends the world: the manifestation of information-consuming demons in Zones surrounding internet datacenters.

Study and manipulation of these thermodynamics-defying demons has the potential for massive leaps in scientific development, but is easier said than done: navigating Zones of demonic activity is a dangerous affair, because electronic signals– including the firing of neural synapses– have the potential to attract an interloper. For this reason, scientists often work together with local guides in order to conduct research.

This story will follow a guide and a scientist and how their understanding of the world, personal beliefs, and social positions clash.

I’ve been doing a ton of reading for background knowledge and inspiration. It’s a bit imposing to coordinate and direct for a team like this, but given the conversations we’ve been having in the team discord server and talent we have working together here I am so so so excited to get this off the ground.

After convincing Congress to plow $30,000 into his project, Morse strung up a [telegraph] wire between Baltimore and Washington, D.C. The first official message careened along that Baltimore—D.C. line in 1844, and it was a strangely oracular pronouncement: “What hath God wrought!” This bit of scripture was suggested by the daughter of the U.S. commissioner of patents, though Morse himself surely concurred with the sentiment; besides being the son of a staunch evangelist, he would later transfer a good portion of his considerable fortune to churches, seminaries, and missionary societies. Still, the first telegraphed message reads as much like an anxious question as a cry of glee, and today we know the answer: What God wrought, or rather, what men wrought in their God-aping mode, was the information age.

–From TechGnosis by Erik Davis

This game is going to share a bit of its creative DNA with BDSiM; I came across the concepts that would eventually turn into this game while doing background reading for that one. I suppose this is the nature of the creative.

At least I got this scene, which has a lot of thematic overlap with WHGW, down on the page before the jam starts.
At least I got this scene, which has a lot of thematic overlap with WHGW, down on the page before the jam starts.
At least I got this scene, which has a lot of thematic overlap with WHGW, down on the page before the jam starts.

Anyways, I gotta go work on the meatspace nonsense I need to wrap up this weekend before the jam starts. Onwards! 🏃‍♀️‍➡️

Status for 2026-05-30

Nervously twiddling my thumbs while I wait on the timer for TYVNJ2 to count down.

  • Now constantly cross-referencing: the same three-and-a-half themes that have been fascinating me since middle school
  • Now internally gushing over: the creative process and how it connects people
  • Now admitting to myself that: BDSiM will generally take a lot longer to develop than expected because of the gameplay elements; hopefully will be done by the end of the year
See full status history
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