<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><generator uri="https://jekyllrb.com/" version="4.4.1">Jekyll</generator><link href="https://hamaonoverdrive.online/feed/by_tag/Postmortal_Figures.xml" rel="self" type="application/atom+xml"/><link href="https://hamaonoverdrive.online/" rel="alternate" type="text/html"/><updated>2026-10-31T20:33:50+00:00</updated><id>https://hamaonoverdrive.online/feed/by_tag/Postmortal_Figures.xml</id><title type="html">hamaonoverdrive.online://</title><subtitle>hamaonoverdrive&apos;s personal website: indie visual novel development and discussion; technology and society; programming and art. The future is in our hands.</subtitle><entry><title type="html">20251010_On_Mecha,_Yuri,_and_Deus_Ex</title><link href="https://hamaonoverdrive.online/2025/10/10/Mecha-Yuri-and-Deus-Ex.html" rel="alternate" type="text/html" title="20251010_On_Mecha,_Yuri,_and_Deus_Ex"/><published>2025-10-10T00:00:00+00:00</published><updated>2025-10-10T00:00:00+00:00</updated><id>https://hamaonoverdrive.online/2025/10/10/Mecha-Yuri-and-Deus-Ex</id><content type="html" xml:base="https://hamaonoverdrive.online/2025/10/10/Mecha-Yuri-and-Deus-Ex.html"><![CDATA[<p>Another month, another game! This time I was the visual designer &amp; artist for <a href="https://fisheranimal.itch.io/bug-grinder">Bug Grinder</a>, which was co-developed with <a href="https://fisher.vnfreaks.com/">Fisher</a> and <a href="https://frogfriends.neocities.org/">frog friend jams</a>. It was a lot of fun to step into a different role on a project than I normally take; this project started with Fisher posting something to the effect of “I’d like to get a team together to make a body horror mecha vn for <a href="https://itch.io/jam/noise-jam">Noise Jam</a>”, after which I sent in my portfolio of relevant body horror work and then began to spitball ideas with it. It would be my job to manage visuals for the project, and I also had a lot of ideas and input about how exactly the body-horror mechs (and mechsuits) were going to work. </p> <div class="image center"> <div class="relative"> <img src="https://hamaonoverdrive.online/imgs/blog/20251009-fullepsilon.png" alt="The fullbody illustration for Epsilon. I was a big fan of the feet, but they never made it in-frame in the game."/> </div> The fullbody illustration for Epsilon. I was a big fan of the feet, but they never made it in-frame in the game. </div> <p>I won’t get into anything that could be considered a spoiler, but there was absolutely a lot of plot that we came up with in these brainstorming sessions that wound up on the cutting room floor. Fisher axed around 2/3 of our planned plot in order to get everything wrapped up in time for the jam, which was definitely the right call to make. I do think that we were able to tie up what we had in a satisfying way– many of the plot elements that we planned to elaborate ended up as juicy tidbits to chew on in the epilogue.</p> <p>There’s been some talk amongst the team about revisiting the setting for a sequel, which might happen one day. One day I may also write my own short story(ies?) expanding on the origins and development of the mechs. I’m fully aware of the pitfalls of over-explaining the horror in a horror story, but in this case I believe that the number of fucked up implications multiply with a slightly more zoomed-out view of the big picture…</p> <h2 id="minor-aside-behind-the-scenes-of-bug-grinder">Minor aside behind the scenes of Bug Grinder</h2> <p>Learning to work with a new team can be an exercise in learning the differences in your creation styles just as much as it is an exercise in creation. One point where this difference in styles became incredibly apparent was when deciding what to name the project– almost all of my proposed names were far more scientific or technical than the others.</p> <p>My proposed names list:</p> <ul> <li>Stochastic Reality</li> <li>Basal Contamination</li> <li>Tactical Stochasticity</li> <li>Mechaphasia</li> <li>Subsumption: Mechaphasia</li> <li>Manifest Subsumption</li> <li>Mechyme</li> <li>Diver<strong>tech</strong>ulopepsia</li> <li>Ancillary Laparopilot</li> <li>Laparopilot Record</li> <li>Laparopilot Appendix</li> <li>Cricket, Human, Mecha</li> </ul> <p>I’m still really fond of the word “laparopilot”, I may find an excuse to use that later.</p> <h2 id="new-site-features">New site features</h2> <p>The release of <strong>Bug Grinder</strong> segways nicely into two new site features: locally hosted itch-alike game pages and a 18+ content warning module (both of which can be seen on the page for <a href="/games/bug-grinder">Bug Grinder</a>). While I don’t think that <strong>Bug Grinder</strong> counts as explicit sexual material, it’s still mature and fetish-y ways that make me want to throw that warning label on it. There will definitely be new things in the future that more unambiguously deserve this label, so please stay tuned.</p> <p>I also created a full game page for <a href="/games/offsuit-pair">Offsuit Pair</a> while I was at it. In the future I may throw some of my 18+ work into my <a href="/gallery">gallery</a>, but that will require some elbow grease to get the template to work with the Adult-Only filter. I think I’ll also need to swap hosts before I implement this.</p> <h2 id="changes-to-upcoming-dev-plans">Changes to upcoming dev plans</h2> <p>The <strong>tl;dr</strong> of this section is that I will not be participating in Yuri Jam. (I will still be working on the project I was planning to submit to that.)</p> <p>I know that I’m just some dev and that backing out of plans isn’t something that <em>needs</em> a long explanation, but participating in this jam was something that I have mentioned offhand a few times over and I don’t like to quietly drop projects and leave people wondering. Plus, some readers might find the process of making these decisions insightful, idk.</p> <p>I initially wanted to use Yuri Jam as a way to get a demo for my <code class="language-plaintext highlighter-rouge">ongoing solodev project</code><sup id="fnref:1"><a href="#fn:1" class="footnote" rel="footnote" role="doc-noteref">1</a></sup> out the door and also potentially meet other people who make similarly interesting things/would be interested in my work. Plus, a semi-firm deadline would force me to lock in– I’ve been piddling with parts of this since January and, truthfully, have little to show for it. Being forced to work on this project as my #1 priority would absolutely make me make ground on it.</p> <p>The thing to precipitate the idea of “do I really want to partake in this game jam <em>now</em>, with this project?” was listening to the <a href="https://www.abnormalmapping.com/fate-moon-archive/ep-115-1">Crying Rules Actually podcast coverage of the Toxic Yuri VN Jam</a>. In these episodes, the hosts spend a lot of time talking about what actually <em>constitutes</em> toxic yuri and ultimately come to the conclusion that many entries to the jam don’t actually meet the stated theme (something in common with <a href="https://killjill.itch.io/faithlessflagellant/devlog/1062269/ff-tyvnj-postmortem">the judges of the event</a>, evidently). While I maintain that <strong>Offsuit Pair</strong> does qualify as Toxic Yuri, I found myself asking whether my ongoing project even counts as <em>yuri</em>.</p> <p>This ongoing project is a continuation of my <a href="/writing/postmortal-figures-0">Postmortal Figures</a> story, and while I did originally label the <em>Volume 0</em> short stories as yuri, they also take a fundamentally different approach to carving out a narrative than this visual novel (<em>Volume 1</em>) will. In <em>Volume 0</em>, I jump around the narrative timeline to stitch together moments depicting the relationship between two women with a sci-fi thriller as the backdrop. In comparison, <em>Volume 1</em> is going to be a telling of a heist involving all the established women from <em>Volume 0</em>. Drama first, relationships second. While there will be a ton of homoerotic tension, it’s far less a “romance” and far more a work that you walk away from and imagine that the characters get together.<sup id="fnref:2"><a href="#fn:2" class="footnote" rel="footnote" role="doc-noteref">2</a></sup></p> <p>I think that, to me, this yearning can count as a kind of Yuri. But your average Yuri Jam participant, who will be walking in with a specific set of genre conventions, is unlikely to agree.<sup id="fnref:3"><a href="#fn:3" class="footnote" rel="footnote" role="doc-noteref">3</a></sup></p> <p>At the end of the day, an event like Yuri Jam is only as useful as its ability to put you in contact with like-minded people, and between the aforementioned “my VN doesn’t <em>really</em> count as yuri” and the fact that a lot of the edgy or toxic yuri creators appear to have participated in TYVNJ in lieu of Yuri Jam this year, I just don’t think it would be beneficial for me to participate in.</p> <p>The other half of this equation, of course, is where my creative energies are. As much as I’d love to get back on this project (I haven’t touched it since before TYVNJ started), I’m also <em>tired</em> right now. I haven’t had much of a break from firm development-related deadlines since TYVNJ started– I went from <strong>Offsuit Pair</strong> to website dev (pressured by the itch situation) to <strong>Friction &amp; Integration</strong> for Yuri Shipping Olympics to more website dev (with a deadline of being done before Noise Jam) to <strong>Bug Grinder</strong>. I just need some time without a deadline above my head to recharge.</p> <div class="image center"> <div class="relative"> <img src="https://hamaonoverdrive.online/imgs/blog/20251009-pokemon-cards.jpg" alt="Some of my other hobbies are feeling sorely neglected. This is only a fraction of the cards that I need to sort into playables and bulk."/> </div> Some of my other hobbies are feeling sorely neglected. This is only a fraction of the cards that I need to sort into playables and bulk. </div> <p>Plus, getting a public demo out is going to be a lot of front-loaded work. I feel like the ideal VN demo would let players pick up where they left off when the full version releases, but, like <strong>Offsuit Pair</strong>, this visual novel is going to have plot-centric gameplay. Building the engine and fine-tuning it to make early encounters to work right is going to take a <em>lot</em> of work from both a programming and art perspective. It’s not like writing where scaling back to 1/3 of the novel means you can leave about 2/3 of the work for later.</p> <p>Yeah, there’s also the option of working on something else entirely for the jam, but… I already got the drive to do that out of my system with the aforementioned small projects.</p> <p>I’m gonna keep working on <em>Postmortal Figures Volume 1</em>, just on my own time. I think that instead of making a demo, I’m gonna aim to get enough interesting scenes/cgs/gameplay together to make a compelling trailer before the end of the year.</p> <h2 id="on-the-upcoming-deus-ex-remaster">On the upcoming Deus Ex remaster</h2> <p>So, some old lore about me: most of my oldest current friendships come from my days in the Deus Ex fandom ca. 2010-2012, in the lead up to the release of Deus Ex: Human Revolution and the time shortly thereafter. Honestly, it still blows my mind to think about how it’s been longer since Deus Ex: Human Revolution dropped than the time between Deus Ex 1 and Human Revolution.</p> <p>Let’s just say that when the remaster news dropped, the old groupchat positively lit up.</p> <div class="center"> <div class="video"> <iframe width="100%" height="100%" src="https://www.youtube.com/embed/f1RdKezTYNk?si=vgZbLZJp_pxjRXa" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen=""></iframe> </div> <span class="ytDesc">“I never asked for this” or whatever. </span> </div> <p>To be clear: we were not overjoyed with this news. It was more of a “…but why, though?” This remaster isn’t bringing anything new to the table, unlike the recent System Shock 1 remaster, and the graphical decisions made are rather jarring, to say the least. The new models don’t feel accurate to the intent of the old ones<sup id="fnref:4"><a href="#fn:4" class="footnote" rel="footnote" role="doc-noteref">4</a></sup>, and they still feel clunky and old to a modern audience.</p> <div class="image center"> <div class="relative"> <div class="zoomicon"><i class="fa-solid fa-magnifying-glass-plus"></i></div> <a href="https://hamaonoverdrive.online/imgs/blog/20251009-dx-stats.jpg" class="glightbox" data-glightbox="title: ;description: .dx;"> <img src="https://hamaonoverdrive.online/imgs/blog/20251009-dx-stats.jpg"/> </a> <div class="glightbox-desc dx"> In some cases remasters feel “justified” because they make an old game accessible again, but this remaster is objectively less accessible than the original. Just <a href="https://store.steampowered.com/agecheck/app/6910/">go buy the original right now</a>! It should run on any modern sysetm! Play it! It’s the GOAT for a reason! <a href="https://bsky.app/profile/syacvg.bsky.social/post/3lzv4l2cskk2s"><em>image h/t</em></a> </div> </div> In some cases remasters feel “justified” because they make an old game accessible again, but this remaster is objectively less accessible than the original. Just <a href="https://store.steampowered.com/agecheck/app/6910/">go buy the original right now</a>! It should run on any modern sysetm! Play it! It’s the GOAT for a reason! <a href="https://bsky.app/profile/syacvg.bsky.social/post/3lzv4l2cskk2s"><em>image h/t</em></a> </div> <p>Fast turnaround, little creative dev work, an established audience that enjoys the established IP… this is a game that makes that only makes sense on a profits spreadsheet. The fact that it exists speaks to the problems endemic to the modern gaming industry.</p> <p>But still, this is a game that’s incredibly important to me. Hell, I have vague plans to build a shrine to it on this website! For now it’s just a <a href="/writing#gaming">set of links</a> to some of the many, many things that people have written about it. I’m still finding new analyses of the game from time to time– the other day I found this <a href="https://qntm.org/smashthestate">fun blog entry</a> on how the game handles password security, with some replies from the devs in the comments section!</p> <p>Putting aside how DX is an absolute masterclass in game design, it is a game that is important to <em>me</em> because the story was exactly the thing I needed to hear when I played it in highschool. Deus Ex is a very political game, and it was eerily prescient of “The War on Terror” that Bush would start not even 2 years after the game’s release. Among many other things, the game points out that the label “terrorist” is a term of convenience for the current enemies to the established method of political rule.</p> <p>Now, I’m certain that this idea isn’t radical to the readers of this blog, but at the time I found it to be a revolutionary thought. The war in Afghanistan was nothing more than background noise through my childhood, and I grew up in a conservative suburb in Texas where the overwhelming opinion was blind support for the president. I was vaguely aware that some <em>other</em> people opposed the war, but I didn’t put any thought into these things so removed from my daily life. I just accepted the definition of terrorists as “people who are choosing to do Evil” that was presented to me.</p> <p>As I got older, military propaganda was everywhere in pop culture and further cemented this thought: the MCU was just starting to take off, where movies like Iron Man showed blatant disregard for the lives of those from middle eastern countries; You couldn’t go to a hangout where people were playing games without the latest Call of Duty on a screen somewhere, especially after the colossal success of Modern Warfare 2.</p> <p>I’m not saying this to provide excuses, and I know that this is written from a position of extreme privilege. I’m also not going to claim that DX is some leftist masterpiece that disassembles everything wrong with modern society, either. But the questions that the game asks do a good job of making the player question their political beliefs, as well the nature of belief itself. This game was a critical step in unlearning the conservative-imperialist politics that I grew up in, eventually leading to the person that I am today.<sup id="fnref:5"><a href="#fn:5" class="footnote" rel="footnote" role="doc-noteref">5</a></sup></p> <p>In the end, the old game hasn’t gone away. The remaster announcement got a lot of people talking about Deus Ex again, and I even got some of my friends to install it for the first time. Even though the remaster looks bad, the fact that it gets people talking about this ~25 year old game makes me happy.</p> <p>Will I be playing the remaster on day one? Probably. I want front row seats to this disaster (I am fully aware that I may be a part of the problem here.) But I’d like to see a Deus Ex 5 one day, even if it is a shitshow…</p> <h2 id="in-conclusion">In Conclusion</h2> <p>Hah, this blog post ended up being a lot longer than expected. I suppose as this website matures I’ll have a lot less to say about new feature rollouts and lot more musing on general goings-on. I’m definitely planning to write up some minor reviews to shoutout cool indie works (including continued TYVNJ coverage), so please look forward to that.</p> <h2 id="footnotes">Footnotes</h2> <div class="footnotes" role="doc-endnotes"> <ol> <li id="fn:1"> <p>To be announced soon™. Although if you’re in a gamedev discord server with me you’ve probably caught me yapping about it. 🐍🎲 <a href="#fnref:1" class="reversefootnote" role="doc-backlink">&#8617;</a></p> </li> <li id="fn:2"> <p>To elaborate to those who are already familiar with <em>Postmortal Figures</em>: the primary romantic relationship at the time of <em>Volume 1</em> is between Gale and Tora, who are a duo that I struggle to paint a coherent romantic picture of due to their massive power difference and different walks of life. In <em>Volume 0</em> the nonlinear narrative was <em>driven</em> by the fact that these two seldom interact, even though these interactions massively change the trajectory of Gale’s life. While Gale certainly thinks of Tora to keep herself going during <em>Volume 1</em>, the thrust of the plot occurs between two of these interactions. <a href="#fnref:2" class="reversefootnote" role="doc-backlink">&#8617;</a></p> </li> <li id="fn:3"> <p>I’m fully aware of the irony of this coming from the person who just said “get rid of what your preconceived notions of Yuri has to be, it can be anything” in her Yuri Shipping Olympics <a href="https://drive.google.com/drive/u/0/folders/1w90k1o4lVlROC734Kwsv3XFQ5bC_T--r">post-event interview</a>. <a href="#fnref:3" class="reversefootnote" role="doc-backlink">&#8617;</a></p> </li> <li id="fn:4"> <p>What did they do to my boy JC’s hairline??? 😭 <a href="#fnref:4" class="reversefootnote" role="doc-backlink">&#8617;</a></p> </li> <li id="fn:5"> <p>I would be remiss to not at least mention that the intersection of transhumanism and capitalism is also a core theme in Deus Ex, and that it was this game (far more than any other cyberpunk work) that first interested me in this interaction. But that is a <em>lot</em> to unpack and would benefit <em>greatly</em> from my reading more theory on the topic, so for now I’ll just leave this comment here in the footnotes. <a href="#fnref:5" class="reversefootnote" role="doc-backlink">&#8617;</a></p> </li> </ol> </div>]]></content><author><name></name></author><category term="gamedev"/><category term="Bug_Grinder"/><category term="Postmortal_Figures"/><category term="personal"/><category term="site_update"/><summary type="html"><![CDATA[Another month, another game! This time I was the visual designer &amp; artist for Bug Grinder, which was co-developed with Fisher and frog friend jams. It was a lot of fun to step into a different role on a project than I normally take; this project started with Fisher posting something to the effect of “I’d like to get a team together to make a body horror mecha vn for Noise Jam”, after which I sent in my portfolio of relevant body horror work and then began to spitball ideas with it. It would be my job to manage visuals for the project, and I also had a lot of ideas and input about how exactly the body-horror mechs (and mechsuits) were going to work.]]></summary></entry><entry><title type="html">20250903_A_new_game,_Postmortal_Figures_rerelease,_improved_comments,_and_VN_recs</title><link href="https://hamaonoverdrive.online/2025/09/03/Comments-VN-recs-a-new-game-and-Postmortal-Figures.html" rel="alternate" type="text/html" title="20250903_A_new_game,_Postmortal_Figures_rerelease,_improved_comments,_and_VN_recs"/><published>2025-09-03T00:00:00+00:00</published><updated>2025-09-03T00:00:00+00:00</updated><id>https://hamaonoverdrive.online/2025/09/03/Comments-VN-recs-a-new-game-and-Postmortal-Figures</id><content type="html" xml:base="https://hamaonoverdrive.online/2025/09/03/Comments-VN-recs-a-new-game-and-Postmortal-Figures.html"><![CDATA[<p>Long time no see! Been doing a lot of things in the past three weeks or so and I’m excited to share it all with y’all.</p> <p>Most important news first: I have released a new anthology game, <a href="/games/index.html#Friction%20&amp;%20Integration">Friction &amp; Integration</a>. My contribution to this game is what I was alluding to in the Offsuit Pair post-mortem when I said that I still had a few ideas I wanted to play around with in the same engine. Everyone worked very hard on this collection, so please check it out! </p> <p>Secondly, I have uploaded an updated re-release of a collection of my original short stories, <a href="/writing/postmortal-figures-0">Postmortal Figures</a>, which now includes some inline illustrations. My contribution to Friction &amp; Integration is a direct followup on some of these stories, and my Yuri Jam project is a direct sequel to the events of the last two chapters.</p> <p>On a site-maintenance note, you’ll notice that comment sections have been replaced. They’re entirely self-hosted now, through a service called <a href="https://welcomments.io/">welcomments</a>! This is both a lot more flexible for you all and a lot more self-sufficient for me, win-win. I plan to manually transfer over my existing comments, so hopefully there won’t be much time between making this post and those being updated.</p> <p>I have also drafted up a small reclist of most of the games I’ve played from the <a href="https://itch.io/jam/toxic-yuri-vn-jam">Toxic Yuri VN Jam</a> so far; This was done as a part of the <a href="https://yurishippingolympics.dreamwidth.org/6721.html">recommendations bonus round</a> in the <a href="https://yuriolympics.tumblr.com/">Yuri Shipping Olympics</a>. These aren’t terribly substantial, but because they’re for 18+ games I was required to put them behind a role-locked discord channel. I decided I’d rather these be outside a walled garden where more people can access them, so I will cross-post them here as well.</p> <h2 id="preface">Preface</h2> <p>I will not necessarily include a list of warnings for each recommendation on this list, so please refer to each individual game’s page. These games run the gamut from relatively benign to active discussion/depiction of suicidality and other heavy themes. To quote deaddeaddeath, “Eat only that which you can digest”.</p> <p>This list is not sorted in any particular order, other than the semi-arbitrary order I read them in.</p> <h2 id="terms-of-assembly"><a href="https://ruemilley.itch.io/terms-of-assembly">Terms of Assembly</a></h2> <p><em>by ruemilley, Noobert, and _Miisty</em></p> <h4 class="no_toc" id="author-provided-summary">Author-provided summary</h4> <p>Need a hand? Some lip service? A second set of eyes? In a future where a new body is just a down payment away, THESECO has an installment plan for that.</p> <p>Jeanne needs an arm.</p> <p>Margaret likes to feel appreciated—one replacement, waived fees, no questions asked.</p> <p>Now they’re both paying the price.</p> <h4 class="no_toc" id="what-i-liked-about-it">What I liked about it</h4> <p>This was the first game I played form the jam, and what can I say? I love depictions of how capitalism shapes bodily autonomy and how this might manifest as self-loathing. (And I’m a bit of a cyborg pervert, but that’s besides the point). The dynamic between the two leads is super fun and the in-universe advertisements are a very well put-together way to deliver narrative info.</p> <h2 id="ten-metre-tide"><a href="https://kazehai.itch.io/ten-metre-tide">Ten Metre Tide</a></h2> <p><em>by kazehai and ppilotco</em></p> <h4 class="no_toc" id="author-provided-summary-1">Author-provided summary</h4> <p>“One day in mid-December, I returned to the shores of Fort Colwyn to the curious realization that the town had been wholly evacuated.”</p> <p><em>A mixed media story about stories, storytelling, intertextuality, and canon building.</em></p> <h4 class="no_toc" id="what-i-liked-about-it-1">What I liked about it</h4> <p>If you’ve caught wind of games from this jam this is undoubtedly one of the ones you saw, and with good reason: it’s absolutely gorgeous. A masterfully interwoven story talking about the lives of three women and how their lives change in the last year of human habitation on their small island home. The realization (and dread) as the various nonlinear plot threads come together is utterly satisfying.</p> <h2 id="妄想発想-paranoia-hyponoia"><a href="https://kirinkoumori.itch.io/paranoia-hyponoia">妄想発想 Paranoia Hyponoia</a></h2> <p><em>by 麒麟蝙蝠 (kirinkoumori)</em></p> <h4 class="no_toc" id="author-provided-summary-2">Author-provided summary</h4> <blockquote> <p>“I’ve never felt this way about anyone else before… So, so…”</p> <p>“Shut up!”</p> <p>She grabs me by the throat, hands wrapped around the collar I wore that day. I can’t bear to look her in the eyes.</p> <p>“I am so sick of you, Aiko!”</p> <p>Her hands tighten around my neck and I black out.</p> <p>… Except, I wake up in my room, drenched in sweat. My bedroom ceiling looks down on me.</p> <p>“Haha… another one of these dreams…”</p> <p>I close my eyes again.</p> </blockquote> <p>Old-style 2000s era inspired kinetic novel. Yuri. 18+.</p> <p>Greatly inspired by a certain French philosopher.</p> <h4 class="no_toc" id="what-i-liked-about-it-2">What I liked about it</h4> <p>If the description “absurdist denpa” means anything to you, you truly owe it to yourself to check out this game. Even if you haven’t read the recommended reading list featuring Sartre, Camus, and Dazai (copies of which are bundled with the game, a bold authorial choice that I commend earnestly), this intense story about delusion and philosophy is hard to put down– and hard to forget. The work as a whole is also delightfully nostalgic, with both visuals and cultural references that strongly evoke early ‘aughts VNs.</p> <h2 id="incendiary"><a href="https://rombuffer.itch.io/diary">Incen(diary)</a></h2> <p><em>by rombuffer and VioletBooks</em></p> <h4 class="no_toc" id="author-provided-summary-3">Author-provided summary</h4> <blockquote> <p>WELCOME TO ACEDIA</p> <p>So, guess who got commissioned to search another archive by BORE? That’s right! Aren’t you lucky?</p> <p>This one’s real simple, at least. Once you’re ready, I’ll connect you to an old academy ark, ‘Acedia’. Coordinates were so far out, it was pretty hard to get a stable connection- probably why it was abandoned, too. No life signs on board. Wanna take a bet on why…? Heh, well anyway, here’s the instructions:</p> <p>Wake up the old system AI, !Rue, and have her unlock the archive logs. Find out what happened to our subjects of interest; girl named Kui and her companion, designation C-06.</p> <p>View and download whatever files !Rue unlocks, then decompile it- I can do the rest.</p> <p>Should be a quick mission, right? Don’t disappoint me now.</p> <p>-CT-</p> </blockquote> <h4 class="no_toc" id="what-i-liked-about-it-3">What I liked about it</h4> <p>Incen(diary) is an amazing use of the medium; if I was not incredibly familiar with renpy as an engine at this point I would have been absolutely shocked to learn that this game was made with that engine. This game is a remarkable take on epistolary-adjacent writing, where the player must interact through a diegetic computer interface as they hack into the computer records of a former medical facility as they uncover what made the operation come crashing down. This develops in unexpected directions as computer logs report tampering and the system AI that has been helpful to a fault starts to behave in peculiar ways…</p> <h2 id="lets-go-to-heaven"><a href="https://ruinzero.itch.io/lets-go-to-heaven">LET’S GO TO HEAVEN</a></h2> <p><em>by ruin</em></p> <h4 class="no_toc" id="author-provided-summary-4">Author-provided summary</h4> <p>two scientists kill themselves to become a god (in space) a game about fear, and longing</p> <h4 class="no_toc" id="what-i-liked-about-it-4">What I liked about it</h4> <p>What if immortality was both a curse and a means to continually extract labor from working individuals? This far-future scifi offers fascinating glimpses into a world where this is all just background noise and protagonist Deimos seethes internally and just wants a break from it all. Every part of the presentation is amazingly put-together, with gorgeous art and well-timed audio cues that build up the cryptic atmosphere.</p> <h2 id="regular-maintenance-is-required"><a href="https://laddo-d.itch.io/regular-maintenance-is-required">REGULAR MAINTENANCE IS REQUIRED</a></h2> <p><em>by Laddo_d</em></p> <h4 class="no_toc" id="author-provided-summary-5">Author-provided summary</h4> <p>Unit 1277-B is the latest model from a fantastic line of home cleaning robots. She is programmed to love and obey her master no matter what. Her master is very busy, and can’t always complete the routine maintenance 1277-B needs to serve at maximum efficiency. How long will 1277-B last before her robot body falls apart?</p> <p>Do your best, 1277-B! No matter what, you will always love master and master probably loves you! It’s definitely true! You know this is true because your programming tells you so.</p> <h4 class="no_toc" id="what-i-liked-about-it-5">What I liked about it</h4> <p>Very short and “sweet”, this visual novel has an amazing handle on what exactly it <em>means</em> to be a robot. Every bit of internal narration and decision making frame the player character, Skip, as a disposable tool meant to serve corporate profit-goals. None of this bothers her though– she loves her work! ^_^</p> <h2 id="maybe-next-year"><a href="https://pltn.itch.io/maybe">Maybe next year…</a></h2> <p><em>by ptln</em></p> <h4 class="no_toc" id="author-provided-summary-6">Author-provided summary</h4> <p>Two college students suffer through trauma, guilt, anxiety, and jealousy during the last day of finals before graduation.</p> <p>Maybe Next Year… is a toxic yuri visual novel. The story follows two women, one drowning in delusions and self-destruction, the other in obligation and resentment, and both clinging desperately onto one another.</p> <h4 class="no_toc" id="what-i-liked-about-it-6">What I liked about it</h4> <p>While a lot of the entries in the TYVNJ are about fantastic situations driving women to spectacular disaster, <em>Maybe next year…</em> is very mundane. The struggles with self-worth and obligation feel very raw and earnest, the kind of thing that typically only happens with a passion project from a solo dev. This passion also shines through with all the small details in CGs and character expressions; a very well thought-out use of developer time and asset distribution.</p> <h2 id="pressure-cooker"><a href="https://perpetuareality.itch.io/pressure-cooker">Pressure Cooker</a></h2> <p><em>by perpetuaReality</em></p> <h4 class="no_toc" id="author-provided-summary-7">Author-provided summary</h4> <p>Two women trapped in an elevator.<br/> It’s been who-knows-how-many hours.<br/> Tensions are high.<br/> They are sweaty and on edge.<br/> Any spark will put them at each other’s throats.</p> <h4 class="no_toc" id="what-i-liked-about-it-7">What I liked about it</h4> <p>This game is framed as a video feed recording the incident between these two women, which adds a layer of delicious voyeurism to the raunchy events that unfold. Short with incredibly punchy and effective characterization, there is no time wasted in cutting directly to the conflict. If you enjoyed “Black and White: Tough Love At The Office”, you <strong>need</strong> to play this game.</p> <h2 id="girls-symbiosis"><a href="https://lunaticker.itch.io/girls-symbiosis">Girl’s Symbiosis</a></h2> <p><em>by Lunaticker</em></p> <h4 class="no_toc" id="author-provided-summary-8">Author-provided summary</h4> <p>A BEAST FATED TO DEVOUR OR DIE<br/> A PREY ANIMAL THAT CAN’T HELP BUT RUSH ITS FATE<br/> CAN TRUE LOVE BLOOM ACROSS THE FOOD CHAIN?</p> <h4 class="no_toc" id="what-i-liked-about-it-8">What I liked about it</h4> <p>Among the many people talking in the TYVNJ server while the jam was going on, this game was one of the ones that consistently caught my eye with stylish visuals. When I finally got to read through the novel, I was pleasantly surprised by the very visceral and intense writing style and the incredible chemistry between the two leads. I wouldn’t hesitate to call the relationship toxic, but their predator-and-prey dynamic sometimes struck me as oddly wholesome, which is part of why I think this one stuck with me– it can be tough to justify why a couple in a toxic story is staying together, and this game did a stellar job of explaining that.</p> <h2 id="the-lonely-dog-yearns-for-love"><a href="https://porksbun.itch.io/lonely-dog">The Lonely Dog Yearns For Love</a></h2> <p><em>by porksbun</em></p> <h4 class="no_toc" id="author-provided-summary-9">Author-provided summary</h4> <p>Kinetic Visual Novel about becoming a goth girl’s dog for a day.</p> <h4 class="no_toc" id="what-i-liked-about-it-9">What I liked about it</h4> <p>This is another game that stuck with me because of the absolutely stylish visual presentation– the scratchy and animated character sprites do a lot to underscore the grunge of this game. Lonely Dog doesn’t pull any punches as the distant and sadistic Eden toys with Rachel, with little explanation given as to why. In the portmortem for this game, the author mentioned being inspired by Saw in the conceptualization phase for this game, and I absolutely do see that influence.</p> <h2 id="present-perceptual-consciousness"><a href="https://catreturn.itch.io/present">Present Perceptual Consciousness</a></h2> <p><em>by frenchie and witty</em></p> <h4 class="no_toc" id="author-provided-summary-10">Author-provided summary</h4> <p>Present perceptual consciousness refers to the subjective experience of the current moment.</p> <p>&gt;A story of pygmalion and paper dolls.</p> <p>&gt;A story of a girl and her creator.</p> <h4 class="no_toc" id="what-i-liked-about-it-10">What I liked about it</h4> <p>Oh my godddd this is one of those things where I read it and it just felt so incredibly perfectly catered to <em>me</em>. Following the creation of a robot and how she interacts with the world through her incrementally-upgraded body, the relationship between her and her creator is incredibly strained. The conflicting desires for love from creator to created and for recognition to the creator over her creation sets the stage painfully realistic emotional neglect and denial of personhood. I will always love you, wire mother &lt;3</p> <h2 id="heavensent"><a href="https://imcoffeecats.itch.io/heavensent">Heavensent</a></h2> <p><em>by imcoffeecats</em></p> <h4 class="no_toc" id="author-provided-description">Author-provided description</h4> <p>The year is 1930. After a traumatic incident, Odette has been sent away to a Catholic boarding school for young ladies. However, there’s one secret she has to keep hidden: she’s a recently-turned vampyre. Determined to continue life as a normal human, Odette tries her best to navigate the changes within her body and appetite. Luckily, she doesn’t have to do it alone. Her roommate, Auriame, is by her side, but is withholding her own secrets. Together, will their friendship blossom into something beautiful, or become something all-consuming?</p> <h4 class="no_toc" id="what-i-liked-about-it-11">What I liked about it</h4> <p>This is on the cuter end of entries for this jam, primarily dealing with the mundane life of a schoolgirl who doesn’t fit in at her catholic school. But as the conflict from the supernatural plot elements– Odette’s budding vampyrism and Auriame’s self-proclaimed angelhood– start to mount, the stakes and dread of the scenario start to sink in. I also want to add that this game is incredibly impressive for a one-person dev team, between the length of writing, the quantity+quality of art, and the level of polish.</p> <h2 id="part-of-me-loves-you"><a href="https://fisheranimal.itch.io/part-of-me-loves-you">Part Of Me Loves You</a></h2> <p><em>by Fisher, Autumn, and Puapka</em></p> <h4 class="no_toc" id="author-provided-description-1">Author-provided description</h4> <p>Zuzka’s life is crumbling around them. They wake up with bruises they can’t explain, and they are barely able to keep it together anymore. Just what lies in wait for them?</p> <h4 class="no_toc" id="what-i-liked-about-it-12">What I liked about it</h4> <p>A very authentic depiction of plurality (and how this can lead to absolutely disastrous consequences if not everyone is in the same page). Both the (intra- and inter- personal) character writing and torture-basement writing are super compelling, I didn’t want to put this game down the whole time. This many original cgs and sprites is also wildly ambitious for the scope of a jam game, and added a level of detail for how Zuska presents themselves day-to-day that was very appreciated.</p> <h2 id="milk-puzzle"><a href="https://margogaming.itch.io/milk-puzzle">Milk Puzzle</a></h2> <p><em>by margogaming</em></p> <h4 class="no_toc" id="author-provided-description-2">Author-provided description</h4> <p>even though you have all the pieces, you don’t get the point</p> <p>Contains</p> <ul> <li>neurotic protagonist</li> <li>constant failure of the bechdel test</li> <li>cunnilingus</li> <li>a complete lack of agency with the world around you</li> <li>but your life is like sooooo hard</li> <li>people just don’t get it…</li> </ul> <h4 class="no_toc" id="what-i-liked-about-it-13">What I liked about it</h4> <p>SCREAMING CRYING THROWING UP. If you have ever related to one of the tumblr posts to the effect of “Why is yuri not as indulgent and trashy as yaoi is. Where’s my mob boss x no-good debtor yuri”, you NEED to read this. Eleanor is an absolutely compelling protagonist who puts on a presentable face while constantly seething internally. When she ends up saving a dark and charming made woman, all she wants to do is get away and get back to her normal daily life. Unfortunately for her, the woman she saved is not someone to quickly let go of things, especially when a cute woman is involved… What a duo of weirdos. CLAIRE ILYSM.</p> <h2 id="the-romance-of-the-moth-and-the-flame"><a href="https://cryingrulesactually.itch.io/mothxflame">The Romance of the Moth and the Flame</a></h2> <p><em>by doomgender and cryingrulesactually</em></p> <h4 class="no_toc" id="author-provided-description-3">Author-provided description</h4> <p>“I welcome you all, to the last and final show of the Rosenwood Center Saint Theater! The long-overdue farewell! <em>The Romance of the Moth and the Flame!</em>“<br/> A story of three women whose lives intersect at sharpened angles.<br/> A one-woman show in an empty theater.<br/> A rebuke of the world of mortals.<br/> A tale of love and parting.<br/> Moth x Flame</p> <h4 class="no_toc" id="what-i-liked-about-it-14">What I liked about it</h4> <p>I feel like I’ve been repeating “the presentation is stunning” many times here but it’s true every time, and often in different ways. As the lead character in Moth and the Flame gives her one-woman theater show, the visuals in the novel itself follow stage cues and set directions in a way that shows mastery over how to implement 3D animation in renpy. Everything ties together beautifully at the emotional climax of the novel, where the titular (and inevitable) flame takes hold.</p> <h2 id="cyberbulli"><a href="https://oroboro.itch.io/cyberbulli">Cyberbulli</a></h2> <p><em>by oroboro</em></p> <h4 class="no_toc" id="author-provided-description-4">Author-provided description</h4> <p>It’s 2005, and Emily’s best friend Kayla is being harassed by an anonymous cyberbully on MySpace.<br/> But Emily is there to defend and comfort her…<br/> And be the only person in the world that Kayla could ever need.</p> <h4 class="no_toc" id="what-i-liked-about-it-15">What I liked about it</h4> <p>This is another entry that I can’t help but describe as “fun”– the ending basically had me going “LET’S FUCKING GOOOOOO” at my laptop. Em is such a disaster, albeit for a massive pileup of perfectly understandable reasons. A painfully accurate screenshot of the internet in the early 00’s and today.</p> <h2 id="immortals-pet"><a href="https://pickyerpoison.itch.io/immortals-pet">Immortal’s Pet</a></h2> <p><em>by pickyerpoison</em></p> <h4 class="no_toc" id="author-provided-description-5">Author-provided description</h4> <p>The villagers of Anduja live an easy life thanks to the blessing of the goddess Kataja, who visits the village once every hundred years to bestow a gift of fertility upon the fields.</p> <p>The price is simple: a single villager, given to her, to be taken with her for reasons unknown.</p> <p>A hundred years have passed since the last blessing. You are the tribute to be offered to her this time. It’s your turn to see what the home of the goddess is like.</p> <h4 class="no_toc" id="what-i-liked-about-it-16">What I liked about it</h4> <p>This game makes really good use of branching paths– even after I’d earned all three endings, I played through a few more times just to see what else could happen and what other tidbits of lore I could glean. This game is astonishingly well thought out, and there are a number of key bits of characterization someone might miss if they don’t try to pry around the edges of the narrative. While it takes some digging to get to, Katja’s relationship with humanity is fascinating.</p> <h2 id="faithlessflagellant"><a href="https://killjill.itch.io/faithlessflagellant">FAITHLESS//<wbr/>FLAGELLANT</a></h2> <p><em>by killjill</em></p> <h4 class="no_toc" id="author-provided-description-6">Author-provided description</h4> <p>Claire desires Didi. Claire hurts Nina. Claire wants Didi to hurt her.</p> <h4 class="no_toc" id="what-i-liked-about-it-17">What I liked about it</h4> <p>OOOUUGGGGHHH I have not seethed this much at a piece of fiction in quite some time. This is very much a tragedy in the classical sense– once these characters had met and the plot was set in motion, there was no happy way this was going to end, and all parties involved would have nothing to blame but their own character flaws. Claire is SUCH a shitty, self-victimizing, chaser sub and Didi is willing to look past one too many red flags. I also just really wanna see more messy women sadists like Didi.</p> <h2 id="an-incomplete-to-be-read-list">A[n incomplete] to-be-read list</h2> <p>My reading may have slowed down a bit due to creative deadlines, but in no way am I done. These are some of the games that I’ve scoped out and fully intend to read, although this list keeps growing as I find more games that tickle my fancy.</p> <p>In no particular order:</p> <ul> <li>No Mice in Heaven</li> <li>Killing me Necromantically</li> <li>With Reckless Abandon</li> <li>Copycat Recipie</li> <li>di/aphragm para/digHm</li> <li>Glass Heart</li> <li>In Your Flesh</li> <li>Anomalous</li> <li>Astral Battler Crux: Gilded Lily</li> <li>Contamination Protocol</li> <li>Mechacyte</li> <li>Of Piers and Bays</li> <li>Sunshine Backwards</li> <li>Black Lily Theater Company</li> <li>mutuAl understanding</li> <li>The Heart of our Lagoon</li> <li>Garbage Doll</li> <li>Beaconing (might wait for 1.0 patch)</li> <li>The Perfect Human</li> <li>Blood of the Future</li> <li>LONER_DOG://Snuff Puppy Carnage Society</li> </ul>]]></content><author><name></name></author><category term="gamedev"/><category term="Postmortal_Figures"/><category term="writing"/><category term="indie_game_discussion"/><category term="site_update"/><summary type="html"><![CDATA[Long time no see! Been doing a lot of things in the past three weeks or so and I’m excited to share it all with y’all. Most important news first: I have released a new anthology game, Friction &amp; Integration. My contribution to this game is what I was alluding to in the Offsuit Pair post-mortem when I said that I still had a few ideas I wanted to play around with in the same engine. Everyone worked very hard on this collection, so please check it out!]]></summary></entry></feed>